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10 Times Table Games for Kids

Practice multiplication by 10 with free MathHero adventure games for kids, right in your browser: 10, 20, 30 and on up to 100. No account, no download, no ads.

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  • Step-by-step learning programs that build the times tables one table at a time
  • Custom Practice: any times tables from ×1 to ×12, or a mix like only ×5 and ×10
  • Typed answers or multiple choice, in Easy, Medium or Hard mode

Free at 5 levels a day, with no ads.

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How to Learn the 10 Times Table

To learn the 10 times table, start by counting in tens, then link each fact to place value so the answers make sense, and practice until they come from memory. The 10s are often the first times table children learn, along with the 2s and 5s, and the one that helps most with the rest. Every answer is a number of tens: 6 × 10 is 6 tens, or 60.

Count in tens

Count 10, 20, 30, 40, 50, 60, 70, 80, 90, 100 out loud, on a number line or down the last column of a hundred chart. Each step adds one more ten, so the fourth number is 4 × 10 = 40. Treat counting as a step: counting up to 10 × 8 every time is slow, and the goal is recall.

Say the answer in tens

6 × 10 means 6 groups of ten, or 6 tens, and 6 tens is sixty: 60. In the same way, 8 tens is eighty and 9 tens is ninety. A few names hide their tens, so practice them out loud: 2 tens is twenty, 3 tens is thirty, 5 tens is fifty. And 10 tens make one hundred, 100.

Multiplying by 10 on a Place Value Chart

Multiplying by 10 makes a number ten times bigger, so each digit moves one place to the left: ones become tens, and tens become hundreds. The ones place is left empty, and a 0 fills it. That is why the "add a zero" shortcut gives the right answer for whole numbers: 7 × 10 = 70, 12 × 10 = 120, 25 × 10 = 250. The zero is not added on; it holds the empty ones place. Teach the shortcut together with the reason.

7 × 10HundredsTensOnes77× 1070707 tens and 0 ones = 70
The 7 moves one place to the left, from the ones to the tens, and a 0 holds the ones place. For 10 × 10, the 1 ten moves to the hundreds place: 10 tens = 100.

Count fingers and dimes

Two hands hold 10 fingers, so each time your child holds up both hands, that is one more ten. For 4 × 10, hold up both hands four times and count 10, 20, 30, 40. Dimes work the same way: each dime is 10 cents, so 6 dimes are 60 cents, and 10 dimes make a dollar, 100 cents.

Use the 10s for other tables

Once the 10s are solid, they make harder tables easier. The 5s are half of the 10s: 10 × 8 = 80, so 5 × 8 = 40. The 9s are the 10s minus one group: 9 × 6 = 10 × 6 − 6 = 60 − 6 = 54.

Facts work both ways

3 × 10 and 10 × 3 are both 30: 3 tens, or 10 threes. When your child knows 10 × 7 = 70, they also know 7 × 10 = 70, and the games ask the facts both ways.

Common mistakes

  • 1000 or 110 for 10 × 10. 1000 comes from writing too many zeros, and 110 from counting one ten too far. Ten tens make one hundred: 10 × 10 = 100. To check, start from 10 × 9 = 90 and add one more ten.
  • 16 for 6 × 10. Adding 10 instead of multiplying gives 6 + 10 = 16. 6 × 10 means 6 tens, which is 60.
  • "Add a zero" with decimals. Later, the shortcut breaks: 0.5 × 10 is 5, not 0.50. A child who learns now that each digit moves one place to the left will get decimals right too.

For the methods your child's class is probably using, see our guide on how to teach multiplication. Curious where times tables come from? Read who invented times tables.

The 10 times table
FactAnswerQuick way
10 × 110one 10
10 × 2202 tens
10 × 3303 tens
10 × 4404 tens
10 × 550half of 100
10 × 6606 tens
10 × 7707 tens
10 × 8808 tens
10 × 990100 − 10
10 × 1010010 tens
10 × 11110100 + 10
10 × 12120100 + 20

Every answer is a number of tens, so the ones digit is always 0. The games on this page practice 10 × 1 to 10 × 10. 10 × 11 and 10 × 12 complete the table up to 12, which schools in England expect by Year 4.

What Grade Learns the 10 Times Table?

The 10 times table is one of the first tables children learn. In the US, children skip-count by 10s in 2nd grade, usually at ages 7-8 (Common Core standard 2.NBT.A.2). By the end of grade 3, standard 3.OA.C.7 expects all one-digit multiplication facts, up to 9 × 9, from memory, and 3.NBT.A.3 builds on the 10s to multiply by multiples of 10, like 9 × 80. In England, the 2, 5 and 10 times tables are a Year 2 objective, at ages 6-7, and the 10s are part of the Year 4 multiplication tables check.

Age
7-9
US grade
Grades 2-3
Standard
Common Core 2.NBT.A.2, 3.OA.C.7
England
Year 2

What Parents Say About MathHero

Verbatim from public App Store and Google Play reviews of the MathHero app, with spelling as written. Rated 4.7 on Google Play (48.2K reviews) and 4.6 on the App Store (12K ratings), checked .

“This game offers flexibility when choosing which math factors you want to work on.”

Google Play review · Jan 2023

“Kids says it's fun and they can practice math facts and it's not boring. My daughter has to do homework and we use the game instead of flashcards.”

Google Play review · Oct 2024

“This has been a great app for my granddaughter, who has been struggling learning her math facts. It has just enough game elements to keep her interest.”

Google Play review · Mar 2023

10 Times Table Games: Common Questions

What are the best free games for the 10 times table?

Good 10 times table games make your child answer 10s facts again and again while something fun happens. On this page, free MathHero games such as Slime Battle, Wacky Racing and Delivery Service use only 10 times table questions, from 10 × 1 to 10 × 10. They play in the browser with no account, no download and no ads.

How do the MathHero 10 times table games work?

Each MathHero game on this page plays in its own way, and every one is a short adventure with several levels. In all of them, the questions are 10 times table facts from 10 × 1 to 10 × 10, and the other way around, like 3 × 10. Your child taps one of the answers, and every right answer moves the adventure forward.

How can my child practice the 10 times table?

Start by counting in tens: 10, 20, 30 and on up to 100. Then connect each fact to place value: 6 × 10 is 6 tens, or 60, because multiplying by 10 moves each digit one place to the left and a 0 fills the ones place. Once the 10s are solid, they help with other tables: 5 × 8 is half of 10 × 8 = 80, so 40. Practice a little most days. The MathHero games on this page give quick, repeated practice on 10 × 1 to 10 × 10.

What grade learns the 10 times table?

The 10 times table is one of the first tables children learn. In the US, children skip-count by 10s in 2nd grade, usually at ages 7-8, and Common Core standard 3.OA.C.7 expects all one-digit multiplication facts, up to 9 × 9, from memory by the end of grade 3. In England, the 2, 5 and 10 times tables are a Year 2 objective. The MathHero games on this page practice 10 × 1 to 10 × 10.

Are MathHero's 10 times table games free?

Yes. The MathHero 10 times table games on this page are free to play in your browser, with no account, no download and no ads. The MathHero app is a separate, fuller game: it is free at 5 levels a day, and a subscription with a 7-day free trial removes the daily limit.

Do the 10 times table games work on a tablet or phone?

Yes. The MathHero 10 times table games run in the browser on phones, tablets and computers. On a phone, tapping an adventure opens it full screen; turn the phone sideways to play. Your child answers by tapping one of the choices, so no keyboard is needed. The games need an internet connection to load.

Can my child practice only the 5s and 10s?

On this page, every question is a 10 times table fact. To mix tables, use the MathHero app: Custom Practice lets a parent pick individual times tables from ×1 to ×12, for example only ×5 and ×10, and choose typed answers or multiple choice. Each child profile keeps its own settings, so siblings can practice different tables.

How long should kids practice the 10 times table each day?

Short, regular practice works best for times tables: about 10-15 minutes on most days beats one long session a week. A round of a MathHero 10 times table game fits that well. Stop while your child still wants to play, and come back to the facts they missed the next day.

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